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Design. Production. Agile. Management.

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Blog

Depiction of War in Games: Can You Do Better?

August 13, 2019 By Andrew Barron

War is frequently shown in games, but is the subject treated responsibly?

Over the years I’ve found a huge disconnect between the reality of war, and how it is portrayed in TV, films, and games.

Filed Under: Games Tagged With: GDC, narrative, vbs3

3 Design Techniques we use to Keep Virtual Battlespace (VBS3) Development on Track

June 11, 2019 By Andrew Barron

This article shows 3 simple design techniques we use to clearly define goals early in our projects.

Filed Under: Design Tagged With: business analysis, design, production, use case, ux, vbs3

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